<html><head><title>SetRenderQueue</title></head>
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<font face="Verdana, sans-serif" size="2"><p align="center"><b><font size="4">SetRenderQueue()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#3A3966"><b>SetRenderQueue</b></font>(ObjectID, Queue [, Priority])</blockquote>

</blockquote>
<b>Description</b><br><blockquote>

Change the render order of the specified object. 

</blockquote><p><b>Parameters</b></p><blockquote>
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<table width="90%" class="parameters">
<tr><td width="10%"><i>ObjectID</i></td>
<td width="90%"> 
The object ID to convert the coordinate from. It can be one of the following type: 
<pre><font face="Courier New, Courier, mono"size="2">  - Entity         : use <a href="../entity/entityid.html">EntityID()</a> to get a valid ID.
  - Light          : use <a href="../light/lightid.html">LightID()</a> to get a valid ID.
  - Mesh           : use <a href="../mesh/meshid.html">MeshID()</a> to get a valid ID.
  - ParticleEmitter: use <a href="../particle/particleemitterid.html">ParticleEmitterID()</a> to get a valid ID.
  - BillboardGroup : use <a href="../billboard/billboardgroupid.html">BillboardGroupID()</a> to get a valid ID.
  - Text3D         : use <a href="../text3d/text3did.html">Text3DID()</a> to get a valid ID.
</font></pre>

</td></tr>
<tr><td><i>Queue</i></td>
<td> 
The queue number to use to render the object. Queue number can be from 0 (background) to 100 (foreground). The default queue is 0, and is render 
behind all the other render queues. 

</td></tr>
<tr><td><i>Priority (optional)</i></td>
<td> 
The priority to use within the queue. Valid values are from 0 (background) to 10000 (foreground). 

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</table>
</blockquote><p><b>Return value</b></p><blockquote>
None.


</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=setorientation.html>SetOrientation()</a> - <a href="index.html">Engine3D Index</a> - <a href="showgui.html">ShowGUI()</a> -><br><br>

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